A nearly broken bow always seems to reveal itself at the worst possible momentusually when a creeper is approaching, a skeleton has the high ground, and your backup weapon is a suspiciously optimistic wooden shovel. Fortunately, repairing a bow in Minecraft is straightforward once you understand what each repair method does to durability, enchantments, and experience levels.
You can repair a bow with a crafting grid, a grindstone, an anvil, or the Mending enchantment. The best choice depends on whether the bow is enchanted and whether you want to keep those enchantments. Choose incorrectly, and your prized Power V bow may return as a very ordinary stick-and-string launcher.
Quick Answer: How Do You Repair a Bow in Minecraft?
To repair a bow without losing its enchantments, place the damaged bow in the left slot of an anvil and a second bow in the right slot. Spend the required experience levels to collect the repaired bow from the output slot.
For an unenchanted bow, combine two damaged bows in your inventory crafting grid, on a crafting table, or in a grindstone. These methods require no experience, but they remove ordinary enchantments.
| Repair Method | Keeps Enchantments? | Costs XP? | Best Use |
|---|---|---|---|
| Anvil | Yes | Yes | Valuable enchanted bows |
| Crafting grid | No | No | Cheap, unenchanted bows |
| Grindstone | No, except curses remain | No | Repairing and disenchanting |
| Mending | Yes | Uses collected XP orbs | Long-term bow maintenance |
Understanding Bow Durability
A standard bow has 384 durability points. Firing an arrow normally consumes one point, so a fresh, unenchanted bow lasts for approximately 384 shots before breaking. Its durability bar changes from green to yellow, orange, and finally red as the weapon wears down.
The bar does not show an exact number under ordinary settings, but Java Edition players can enable advanced tooltips with F3 + H to see numerical durability information. Regardless of edition, a thin red durability bar means it is time to stop pretending everything is fine.
Can You Repair a Bow With Sticks or String?
No. In standard vanilla Minecraft, sticks and string can be used to craft a new bow, but they cannot be inserted into an anvil as individual bow repair materials. You need another bow, the Mending enchantment, or one of the item-combination methods described below.
This confuses many players because armor and several tools can be repaired with their original materials. Bows are different. Tossing string into an anvil beside a damaged bow accomplishes nothing except making the string feel judged.
Method 1: Repair an Enchanted Bow With an Anvil
An anvil is the safest and most useful option for repairing an enchanted bow. It preserves enchantments on the target bow and may also transfer or upgrade compatible enchantments from the second bow.
What You Need
- One damaged bow you want to preserve
- A second bow to use as the repair sacrifice
- An anvil
- Enough experience levels to complete the operation
To craft an anvil, place three iron blocks across the top row of a crafting table, one iron ingot in the center, and three iron ingots across the bottom. That requires 31 iron ingots in total, so an anvil is less of a casual purchase and more of an iron-based mortgage.
Step-by-Step Anvil Repair
- Place the anvil on a solid surface and open its interface.
- Put the damaged bow you want to keep in the left input slot.
- Place a second bow in the right input slot.
- Check the output bow, enchantments, and experience cost.
- Move the repaired bow into your inventory.
The bow in the left slot is the target. The bow in the right slot is sacrificed and disappears when the operation is completed. This order matters when enchantments are involved, so place your named or valuable bow on the left.
When two bows are combined in an anvil, their remaining durability is added together, plus a repair bonus equal to approximately 12% of the bow’s maximum durability. The result cannot exceed full durability.
How Enchantments Behave on an Anvil
The anvil keeps the target bow’s existing enchantments. Compatible enchantments on the second bow may also transfer. Two enchantments of the same level can sometimes combine into the next level, provided that level does not exceed the enchantment’s normal maximum.
For example, combining a Power IV bow with another Power IV bow can produce Power V. Combining Power V with Power V does not create Power VI in normal Survival mode because Power V is already the standard maximum.
Incompatible enchantments will not combine. The output preview shows what the finished bow will contain, so inspect it before spending your levels.
Method 2: Repair a Bow in the Crafting Grid
The fastest early-game method is to combine two damaged bows in a crafting grid. You may use the 2-by-2 grid in your inventory or any two spaces in a crafting table.
Crafting-Grid Instructions
- Open your inventory or crafting table.
- Place one damaged bow in the grid.
- Place a second bow in another grid square.
- Collect the repaired bow from the output slot.
The resulting bow receives the combined remaining durability of both input bows plus a bonus equal to 5% of maximum durability, capped at full condition. The repair costs no experience levels and requires no specialized workstation.
The Important Enchantment Warning
Crafting-grid repairs remove ordinary enchantments. Even if both input bows have exactly the same enchantments, the output is generally unenchanted. Curse enchantments are an exception and may remain.
Use this method for plain bows collected from skeletons, bows used as temporary equipment, or unenchanted weapons you do not mind recycling. Never place your favorite Power V, Flame, Punch II bow into the crafting grid unless you are intentionally giving it a very aggressive haircut.
Method 3: Repair and Disenchant a Bow With a Grindstone
A grindstone repairs a bow in much the same way as a crafting grid, but it is particularly useful when the bow has unwanted enchantments. It combines two bows, adds their remaining durability, and provides the same 5% durability bonus.
How to Craft a Grindstone
You need:
- Two sticks
- Two wooden planks
- One stone slab
Place the stone slab in the top-center square of a crafting table. Put a stick on each side of the slab, then place one wooden plank beneath each stick.
How to Use the Grindstone
- Open the grindstone interface.
- Place one bow in the upper input slot.
- Place the second bow in the lower input slot.
- Review and collect the repaired output bow.
The grindstone removes normal enchantments and returns a portion of their value as experience orbs. It does not remove curses such as Curse of Vanishing. Consequently, the grindstone is excellent for cleaning undesirable enchantments from found bows, but it is not a magical curse eraser.
Method 4: Repair a Bow Automatically With Mending
Mending is a treasure enchantment that converts collected experience into durability. When a damaged Mending bow is held while you collect experience orbs, the bow repairs itself instead of allowing all that experience to increase your level bar.
Mending restores two durability points for each experience point used. To repair the bow reliably, hold it in your main hand while collecting XP from activities such as:
- Defeating hostile mobs
- Trading with villagers
- Breeding animals
- Smelting items and collecting furnace output
- Fishing
- Using an experience farm
Why Is My Mending Bow Not Repairing?
Mending only repairs an eligible damaged item that is being held or equipped when the experience orb reaches you. If several damaged Mending items are equipped, the game may select another item for repair. Remove unnecessary Mending armor and hold the bow directly to make the process more predictable.
Experience already stored in your level bar does not automatically repair the bow. You must collect new experience orbs while holding it.
Mending Versus Infinity
In ordinary Survival gameplay, Mending and Infinity are mutually exclusive on bows. You normally have to choose one:
- Mending creates a bow that can be maintained indefinitely when you have a reliable source of experience, but you must carry and consume arrows.
- Infinity allows you to fire regular arrows without consuming them as long as at least one regular arrow remains in your inventory, but the bow must eventually be repaired or replaced.
Infinity does not prevent the consumption of tipped arrows or spectral arrows. Players who regularly use special ammunition often gain less from Infinity and may prefer Mending.
Which Bow Repair Method Is Best?
Use an Anvil for Important Enchanted Bows
An anvil is the best immediate choice when your bow already has Power, Flame, Punch, Infinity, Unbreaking, or another enchantment you want to preserve. A newly crafted plain bow makes an inexpensive sacrifice item.
Use a Crafting Grid for Early-Game Equipment
The inventory grid is perfect when you have two damaged, unenchanted skeleton drops and no reason to keep them separate. It saves inventory space and gives you a modest repair bonus.
Use a Grindstone for Unwanted Enchantments
Choose a grindstone when a bow has weak, inconvenient, or unwanted enchantments. You will obtain a clean repaired bow and recover a small amount of experience.
Use Mending for a Long-Term Survival Bow
Mending is ideal for established worlds with villager trading halls or dependable XP farms. Combined with Unbreaking III, it dramatically reduces maintenance and can keep one bow in service for an extremely long time.
How to Make Your Bow Last Longer
Add Unbreaking III
Unbreaking gives each shot a chance not to consume durability. For weapons and tools, Unbreaking III extends effective durability to roughly four times the unenchanted amount on average. A normal bow lasts about 384 shots, while an Unbreaking III bow may average roughly 1,536 shots.
Do Not Wait Until the Final Shot
Once a bow breaks, it disappears. Repair it while some durability remains, especially before entering the Nether, exploring an Ancient City, fighting the Ender Dragon, or beginning a raid.
Keep a Repair Bow Near Your Anvil
Store one or two newly crafted bows beside your anvil. When your main bow becomes damaged, you will have a full-durability sacrifice ready instead of discovering that every spare bow in your chest has six pixels of life remaining.
Plan Anvil Work Carefully
Every anvil operation can increase an item’s prior-work penalty. Repeatedly repairing or modifying the same bow makes future operations more expensive. Eventually, the anvil may display “Too Expensive!” in Survival mode.
To reduce unnecessary costs, combine enchantment books intelligently before applying them, avoid renaming the bow repeatedly, and add the desired enchantments in as few well-planned anvil operations as possible.
Common Bow Repair Problems
The Anvil Shows a Red X
Confirm that the second item is another bownot string, sticks, a crossbow, or an enchanted book with no compatible enchantment. You also need enough experience levels to collect the output.
The Anvil Says “Too Expensive!”
The bow has accumulated a high prior-work penalty, or the proposed operation costs 40 or more levels in Survival. There is no simple vanilla reset that preserves everything. A grindstone resets much of the work history but removes ordinary enchantments, so rebuilding the bow may be necessary.
The Enchantments Disappeared
You probably repaired the bow in a crafting grid or grindstone. Those methods intentionally remove regular enchantments. Use an anvil whenever enchantment preservation matters.
Two Bows Did Not Produce the Expected Enchantment
The enchantments may be incompatible, already at their maximum levels, or arranged in an unfavorable order. Keep the valuable bow in the left anvil slot and examine the output before confirming the operation.
The Bow Broke Despite Having Unbreaking
Unbreaking does not make a weapon indestructible. It only gives each use a chance to avoid durability loss. The bow will still break eventually unless you repair it or use Mending.
A Practical Survival-World Experience: Building a Better Bow System
Consider a common survival-world scenario. A player returns from exploring with a heavily damaged bow carrying Power IV, Punch I, and Infinity. The durability bar is red, but the bow still works, so the temptation is to squeeze out “just a few more shots.” This is normally when a patrol appears, night falls, and a spider decides personal space is optional.
The first practical lesson is to stop using the bow immediately. A nearly broken enchanted weapon belongs in a chest until a proper repair is available. Crafting a temporary bow costs only three sticks and three pieces of string. Losing a strong enchanted bow because crafting a replacement felt inconvenient is the blocky equivalent of refusing to change a flat tire because the radio still works.
Back at the base, the player crafts a fresh plain bow and opens an anvil. The enchanted bow goes in the left slot; the new bow goes in the right. The output retains Power IV, Punch I, and Infinity while restoring durability. This costs experience, but the weapon survives, and the player avoids starting over at the enchanting table.
After several repairs, however, the experience cost begins climbing. This reveals the second major lesson: an anvil is excellent maintenance, but it is not always permanent maintenance. Every repair adds to the bow’s work history. A treasured Infinity bow may last for thousands of shots with Unbreaking III, yet repeated anvil visits can eventually lead to the dreaded “Too Expensive!” message.
A more sustainable system begins with organization. One chest near the enchanting area holds plain bows, enchanted books, lapis lazuli, and spare arrows. Another holds unwanted enchanted bows collected from fishing or skeleton drops. Weak enchanted bows go through a grindstone for experience and recycling. Plain damaged bows are paired in the crafting grid. Valuable bows never touch either station.
The third lesson arrives when choosing between Mending and Infinity. A player with no arrow farm may love Infinity because a single regular arrow supports ordinary shooting indefinitely. A player with a skeleton farm, Fletcher villagers, and abundant arrows may prefer Mending because the bow can be repaired continuously with XP.
For the Mending route, the player equips Power V, Punch II, Flame, Unbreaking III, and Mending. After a long trip, the bow is held while collecting XP at a mob farm. The durability bar rises rapidly, and no anvil repair penalty is added. The cost is that arrows must be restocked.
For the Infinity route, the player carries one regular arrow and uses a Power V, Punch II, Flame, Unbreaking III, and Infinity bow. It is wonderfully convenient during exploration, raids, and dragon fights. The tradeoff is planned retirement: eventually, repairs become too expensive, so a replacement bow should be prepared before the current one reaches its final serviceable days.
The most useful experience is not merely learning how to repair one bow. It is learning to manage bows as a system. Cheap bows are recycled, unwanted enchantments are removed, strong bows are protected, and endgame bows are designed around either Mending or Infinity. Once that routine exists, a red durability bar stops being an emergency and becomes a simple maintenance reminder.
Final Thoughts
Repairing a bow in Minecraft is easy; repairing it without destroying the qualities that made it valuable requires a little more care. Use an anvil for enchanted bows, a crafting grid for inexpensive plain bows, a grindstone when you want to remove enchantments, and Mending when you want an experience-powered long-term weapon.
The most important rule is simple: never experiment with your best bow. Test unfamiliar repair methods on a disposable skeleton drop first. Minecraft rewards curiosity, but the crafting grid has absolutely no sympathy for your Power V enchantment.

